i’m drice roland. i do brand design, motion design, and a bit of product design. i’m based in nantes, in france, and i work with clients all over the world, mostly in the united states, in san francisco and new york.
most of the work happens through my studio, office commun. i work there with a team that is genuinely, ridiculously talented, and together we do brand, motion, and a bit of website work.
one thing we do that matters to me a lot: we often build internal tools for the companies we work with. the point is that their brand keeps existing and keeps evolving after we leave, without us in the room. a brand that falls apart the moment the studio walks away was never really finished.
i still take on logos on their own. sometimes it’s a smaller, simpler thing, and that’s completely fine.
roughly what it costs:(a)brand, starting at $15,000,(b)motion, starting at $10,000.those numbers are all inclusive. there is no separate line for design, or for sound, or for anything else. once we know precisely what you need, we can be a lot more accurate than “starting at”.
the companies we work with are mostly in ai, in finance, in tech, in web3, and in health and biology. so far that adds up to more than 200 startups, from tiny one-off projects to very large ones.
it starts with a discovery call, and the first thing we try to answer on it is whether we’re a good fit. both directions. are we the right people to help you with this, and is there someone out there who would do it better? i’d much rather say that out loud in the first thirty minutes than three weeks into a project.
if it feels right, we align on the request itself: what you want to make, what it has to do, a proposed budget, and a proposed deadline. you leave that step knowing the number and the date.
then there’s a written questionnaire, and it’s a long one. it exists to get everything precise and in writing: the request, the vision, where you want the brand to be in two years. a call is great for reading each other, but written answers are what we actually build from, and we come back to them constantly.
from there the path adapts to what we’re actually making. a logo, a full brand, and a motion piece don’t need the same steps, so we don’t pretend they do.
for a logo or a brand, it goes moodboards first, so we agree on a direction before anyone draws anything. then brand concepts. then we choose one together and push it all the way, with several rounds of revision along the road.
motion has a different shape entirely. it goes:(a)the script,(b)the storyboard,(c)the motion,(d)the animation and the sound design.each step gets validated before the next one starts, because once something is moving you can’t quietly change your mind about the frame underneath it.
revisions are part of the plan, not a sign that something went wrong. they’re budgeted from the start, and small adjustments after the fact are never a problem.
at the end you get files you can actually use, and when it makes sense, the internal tools i mentioned earlier, so your team can keep making things without having to book us again.
what i think makes this worth it: everything is transparent from the first minute. the price, the process, the timeline. you don’t have to send four emails to find out what a brand costs or when we could start. you arrive already knowing, which means we can spend the calls talking about the actual work instead.
office commun is the studio. brand design, motion design, a bit of web, a bit of product, and the tools. it’s where most of my work lives, and it’s the reason i can take on projects far bigger than one person.
norma is a physical object. you scan it, and it blocks the apps you told it to block. that’s the whole idea. it exists to help you stay focused and get some of your time back.
the story is short and i like telling it. we had the idea in august 2025. it became a real object you could hold in november. we launched it properly in march, with pre-orders, and the first batch is now sold out. designing something on a screen and then watching it leave in boxes is a very particular feeling, and i’d recommend it to anyone.
i build norma with my co-founder, clarence vardah.
logosystem is a logo design inspiration site. it’s a big library of logos you go through when you’re looking for a direction, whether that’s for a client, for your own company, or just to find a designer worth working with. it does around 200,000 views a month.
these three feed each other more than they compete for time. logosystem keeps me looking at work all day, which makes me better at the studio. norma taught me what it actually takes to ship a physical object, which changed how i think about product design for clients. and the studio pays for the experiments.
if you’d rather see the work than read about it, officecommun.com is the place to start.
a small selection of notable projects, out of the 200 and more we’ve worked on, and what we did on each:(a)cosmos, motion design for a feature: frame design, animation, and sound design.(b)layo, a product launch announcement in motion: frame design, script, motion, and sound design.(c)figr, brand design, plus a fundraise announcement that ended up on times square and a product launch in motion: script, frame design, motion, and sound design.(d)mio, the whole thing: brand design, website design, and website development.(e)iverson, a design studio: logo creation and brand design.(f)modern relay, full brand design, from a to z.(g)anagram, a design studio: several logo designs, notably for fortuneo.(h)wip, logo design and a few visuals.(i)nimble, a logo sprint with a few extra assets.(j)workspace, brand design.(k)blink, a logo sprint.(l)koastline, a quick brand sprint: a logo and a few assets, fast.(m)wander, motion design.(n)permea, logo design and logo animation.(o)diversified botanics, logo creation.
we’re open to new projects right now. the studio lives at officecommun.com.
the best way to reach the studio:(a)copied to your clipboard,(b)or on x, @officecommun.
if you’d rather reach me personally:(a)copied to your clipboard,(b)or on x, @driceroland.
if you’re writing about a project, the three most useful things to include are what you’re building, roughly when you need it, and roughly what you’ve set aside for it. even approximate answers let us tell you quickly whether we’re the right people for it, which is the part i care about most.
and if you have a question this document doesn’t answer, there’s a chat in this reader, under the chat tab. ask it anything about the studio, the process, or the prices, and it will answer on my behalf.